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Biography
Nick Howling was an only child who grew up in New York city. He was born to two hardworking parents who were both metahumans. Unfortunately he never got to that side of his parents, and they never got to teach him how to be a meta. When Nick was ten years old both of his parents died in a fatal car crash. Leaving his grandparents to take care of him.
Life only got harder for Nick after the death of his parents. He had to relocate to the country side of Mississippi and change schools. When he was twelve years old his meta gene awakened. Nick became a loner after what happened to his parents. So he was a frequent target for bullies. During recess he was being pushed around by older kids and after one kid punched him. When he got back up he had fangs and breathed fire from his mouth. He managed to singed one of the bullies making them run. After the incident instead of being scared his powers only made him confident, and helped him breakout of his shell. But he also grew more reckless and aggressive not even trying to hide his abilities.
It became practically impossible for his grandparents to deal with him and his behavioral issues. When he turned sixteen his grandparents kicked him out after an argument. That went from bad to worse ending with Nick pushing his grandfather into a wall not knowing his own strength. Nick went to underground fight clubs and used his powers to win earning money to live on his own. It wasn’t enough. He begin to feel like his life had no real meaning and decided to search for some.
Nick found meaning and so much more when he went to Pansaw to join the Rebels fight. For a while he was just a loyal guard who enjoyed wrecking havoc on CARMA, and fighting for metas rights. Then he fell for the Rebels leader Alice and the fight became so much more for him. Nick wanted to create a world where they could live happily without ever having to worry about the likes of CARMA or anyone else being a danger to them. In his mind the only way that would be possible is if the metas ruled over humans. So he betrayed the Rebels and sided with the Nephilim in the war. When it was over Nick managed to sneak out of Pansaw, and run away to his grandparents house.
He lay low there for three years trying to figure his life out after losing everything, and do some serious soul searching. Although he hasn’t had much luck with either. Nick figured the only way to get through his internal problems would be to go back to where it all started. So recently a couple of months ago he went back to Pansaw, and was surprised to see the changes. But even though things are better for metas he feels like its a matter of time before they get worse again. He’s decided he’ll be there to fight the war because once again he’s got nothing to lose.
Powers
Dragon Physiology: the power to use the abilities of dragons. adapting to any atmosphere, enhanced physical condition, the ability to manifest very sharp wings, natural weaponry being claws, tail, and fangs, resistance to very hot and cold temperatures, hypnosis, firebreathing, enhanced bite, omnilingualism, scale manifestation, fearlessness, decelerated aging
Weaknesses
It might take some time for him to adapt to a new atmosphere and it might not last. still has the ability to be harmed. his wings depend on his strength and stamina. wings can be damaged and make it harder to fly. natural weaponry can be hard to summon and impossible to retract if unfocused. there is a limit to how much heat/cold he can withstand. users of psychic shield are immune or highly resistant to hypnosis those with strong will can negate this power unless weakened or wants to be hypnotized may require visual contact. firebreathing is weak against cold-based powers.
Positive Traits
Strong
Independent
Charismatic
Negative Traits
Angry
Stubborn
Impatient
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Task 15: Combat Skills
Happy Fourth of July, players! We have another quick and fun task for you all: ranking your characters’ combat strengths and skills. (click the bolded statement for the stat list to copy and paste for completion)
In a setting where there is a lot of fighting happening, it’d be interesting to see where each of our characters’ lie in terms of certain combat abilities––if they even know how to fight at all! This could also be helpful for everyone to determine what specific skillsets, strengths, and weaknesses everyone has.
When doing this, players, PLEASE BE HONEST. Not every character is perfect, and we find perfect, invulnerable characters to be boring to write with. If we’re seeing characters (especially those who are Loners who haven’t fought a day in their life) with 9 and 10 stars in each and every category, then that’s probably an issue. That’s not to say that characters can’t rank 9-10 stars in certain categories, however, just don’t overcompensate if the character is truly not deserving of a high ranking in a category they’re weaker in.
Also keep in mind that characters who have been in C.A.R.M.A for at least over a year would most likely have more rounded skills than characters in the Rebel Army since they both have different training methods––C.A.R.M.A agents would have better team building, fitness, medical and weapons/tech training than Rebels, and most Rebels don’t even use weapons or gadgets since they focus more on how to use their powers safely and effectively. The longer a character has been training in either C.A.R.M.A or the Rebel Army, the better they would be compared to someone who just started training in either affiliation about six months ago. Players with characters who are Loners, Heroes, or Nephilim should also keep this in mind when ranking combat skills.
Important things to keep in mind when ranking:
How long has your character been training in combat [if applicable, how long have they been training in C.A.R.M.A/Rebel Army/Hero Squad/Nephilim/Moxxi’s Madhouse?]
Have they been focused on one area or a few specific areas?
Are they self taught or did they have a mentor [if they had a mentor, consider: how much experience did their mentor have in the area(s)?]
What are they weakest in? Even if they’ve been training for years in certain areas, they can still be weaker in that skill(s) compared to others (i.e. some Rebels are not very good at team work, and some agents don’t have completely perfect accuracy with shooting).
For Metas, how long have they been aware of their powers? How much control do they have? How offensive is the ability in terms of dealing an attack/damage to an opponent?
While this task is NOT required for all players, we would love to see as many of you take part in this task as possible, since we always want to know more about the awesome characters in WOTNA. Players with more than one or two characters partaking in this task MUST do this task for AT LEAST TWO of their characters. Please tag all posts for this as wotna task and title them somehow as “Task 15.″
This task will be due by 11:59pm EST on Tuesday, July 18th. If players have any questions about the task, please feel free to message the main!
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combat skills ( rank on scale out of 10 stars by copying & pasting ) ––
★★★★★★★★☆☆ — strength ★★★★★★★★★☆ — offense ★★★★★★★☆☆☆ — defense ★★★★★★★★★☆ — speed ★★★★★☆☆☆☆☆ — durability ★★★★★★★☆☆☆ — accuracy ★★★★★★★★☆☆ — agility ★★★★★★★☆☆☆ — stamina ★★★☆☆☆☆☆☆☆ — teamwork ★★★★★★★★★★ — stealth
★★★★★★★★★☆ — close combat ★★★★☆☆☆☆☆☆ — bladed weapons ( swords, dagger/s ) ★★★☆☆☆☆☆☆☆ — blunt weapons ( club/s, staff/s ) ★★★★★★☆☆☆☆ — ranged weapons ( archery, gun/s ) ★★★★★★★★★★ — superpowers ( level of strength/control – metas only ) ★★☆☆☆☆☆☆☆☆ — biotics / tech abilities ( computers, gadgets ) ★★★★★★★☆☆☆ — traps/setups ★★☆☆☆☆☆☆☆☆ — medic
any lasting injuries from combat? –– None.
fighting style? ( bold any that apply. ) –– commander / duelist / honorable / dishonorable / would have others do their fighting / stealthy / long-ranged / melee / technological / sorcery / superhuman abilities / has fought in a tourney / a lover of fighting / a hater of fighting / cowardly / reckless / strategic / uses underhand tricks / renowned for their skill / trained / untrained / keeps skill secret / won a battle / lost a battle / ruthless / merciful
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combat skills ( rank on scale out of 10 stars by copying & pasting ) ––
★★★★★★★★★☆ — strength ★★★★★★★★★☆ — offense ★★★★★★☆☆☆☆ — defense ★★★★★★☆☆☆☆ — speed ★★★★★☆☆☆☆☆ — durability ★★★★★★★☆☆☆ — accuracy ★★★★★☆☆☆☆☆ — agility ★★★★★☆☆☆☆☆ — stamina ★★★★★★☆☆☆☆ — teamwork ★★★☆☆☆☆☆☆☆ — stealth
★★★★★☆☆☆☆☆ — close combat ★★★★★☆☆☆☆☆ — bladed weapons ( swords, dagger/s ) ★★★☆☆☆☆☆☆☆ — blunt weapons ( club/s, staff/s ) ★★★★☆☆☆☆☆☆ — ranged weapons ( archery, gun/s ) ★★★★★★★★★★— superpowers ( level of strength/control – metas only ) ★★★★★★☆☆☆☆ — biotics / tech abilities ( computers, gadgets ) ★★☆☆☆☆☆☆☆☆ — traps/setups ★★★★☆☆☆☆☆☆ — medic
any lasting injuries from combat? –– None
fighting style? ( bold any that apply. ) –– commander / duelist / honorable / dishonorable / would have others do their fighting / stealthy / long-ranged / melee / technological / sorcery / superhuman abilities / has fought in a tourney / a lover of fighting / a hater of fighting / cowardly / reckless / strategic / uses underhand tricks / renowned for their skill / trained / untrained / keeps skill secret / won a battle / lost a battle / ruthless / merciful
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combat skills ( rank on scale out of 10 stars by copying & pasting ) ––
★★★★★★★★★★ — strength ★★★★★★★★★☆ — offense ★★★★★★★★☆☆ — defense ★★★★★★★☆☆☆ — speed ★★★★★☆☆☆☆☆ — durability ★★★★★★★☆☆☆ — accuracy ★★★★★☆☆☆☆☆ — agility ★★★★★★★★☆☆ — stamina ★★★★★★★☆☆☆ — teamwork ★★★★★★☆☆☆☆ — stealth
★★★★★☆☆☆☆☆ — close combat ★★★★☆☆☆☆☆☆ — bladed weapons ( swords, dagger/s ) ★★★★☆☆☆☆☆☆ — blunt weapons ( club/s, staff/s ) ★★★★★★★☆☆☆ — ranged weapons ( archery, gun/s ) ★★★★★★★★★★ — superpowers ( level of strength/control – metas only ) ★★★★★★★☆☆☆ — biotics / tech abilities ( computers, gadgets ) ★★★★☆☆☆☆☆☆ — traps/setups ★★☆☆☆☆☆☆☆☆ — medic
any lasting injuries from combat? –– None
fighting style? ( bold any that apply. ) –– commander / duelist / honorable / dishonorable / would have others do their fighting / stealthy / long-ranged / melee / technological / sorcery / superhuman abilities / has fought in a tourney / a lover of fighting / a hater of fighting / cowardly / reckless / strategic / uses underhand tricks / renowned for their skill / trained / untrained / keeps skill secret / won a battle / lost a battle / ruthless / merciful
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combat skills ( rank on scale out of 10 stars by copying & pasting ) ––
★★★★★★★☆☆☆ — strength ★★★★★★★★★☆ — offense ★★★★★★★★★☆ — defense ★★★★★★★★★☆ — speed ★★★★★★★☆☆☆ — durability ★★★★★★★★★★ — accuracy ★★★★★★★☆☆☆ — agility ★★★★★★★★☆☆ — stamina ★★★★★★★★☆☆ — teamwork ★★★★★★☆☆☆☆ — stealth
★★★★★★★★☆☆ — close combat ★★★★★★★☆☆☆ — bladed weapons ( swords, dagger/s ) ★★★★★☆☆☆☆☆ — blunt weapons ( club/s, staff/s ) ★★★★★★★★★★ — ranged weapons ( archery, gun/s ) ★★★★☆☆☆☆☆☆ — superpowers ( level of strength/control – metas only ) ★★★★★★★☆☆☆ — biotics / tech abilities ( computers, gadgets ) ★★★★★★★☆☆☆ — traps/setups ★★★☆☆☆☆☆☆☆ — medic
any lasting injuries from combat? –– None.
fighting style? ( bold any that apply. ) –– commander / duelist / honorable / dishonorable / would have others do their fighting / stealthy / long-ranged / melee / technological / sorcery / superhuman abilities / has fought in a tourney / a lover of fighting / a hater of fighting / cowardly / reckless / strategic / uses underhand tricks / renowned for their skill / trained / untrained / keeps skill secret / won a battle / lost a battle / ruthless / merciful
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Task 15: Combat Skills
★★★★☆☆☆☆☆☆ — strength ★★★★★★☆☆☆☆ — offense ★★★★★★★☆☆☆ — defense ★★★★★☆☆☆☆☆ — speed ★★★★★★★☆☆☆ — durability ★★★★★★★★☆☆ — accuracy ★★★★☆☆☆☆☆☆ — agility ★★★★★★☆☆☆☆ — stamina ★★★★★★★★☆☆ — teamwork ★★★★☆☆☆☆☆☆ — stealth
★★★☆☆☆☆☆☆☆ — close combat ★★☆☆☆☆☆☆☆☆ — bladed weapons ( swords, dagger/s ) ★★★★★☆☆☆☆☆ — blunt weapons ( club/s, staff/s ) ★★★★★★★☆☆☆ — ranged weapons ( archery, gun/s ) ★★★★★★★★★☆ — superpowers ( level of strength/control – metas only ) ★★★★★★★★★★— biotics / tech abilities ( computers, gadgets ) ★★★★★★★☆☆☆ — traps/setups ★★★☆☆☆☆☆☆☆ — medic
any lasting injuries from combat? –– None
fighting style? ( bold any that apply. ) –– commander / duelist / honorable / dishonorable / would have others do their fighting / stealthy / long-ranged / melee / technological / sorcery / superhuman abilities / has fought in a tourney / a lover of fighting / a hater of fighting / cowardly / reckless / strategic / uses underhand tricks / renowned for their skill / trained / untrained / keeps skill secret / won a battle / lost a battle / ruthless / merciful
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combat skills ( rank on scale out of 10 stars by copying & pasting ) ––
★★★★★☆☆☆☆☆ — strength ★★★★★★★☆☆☆ — offense ★★★★★★☆☆☆☆ — defense ★★★★★★★☆☆☆ — speed ★★★★☆☆☆☆☆☆ — durability ★★★★★☆☆☆☆☆ — accuracy ★★★★★☆☆☆☆☆ — agility ★★★★★☆☆☆☆☆ — stamina ★★★★★★★☆☆☆ — teamwork ★★☆☆☆☆☆☆☆☆ — stealth
★★★★☆☆☆☆☆☆ — close combat ★★☆☆☆☆☆☆☆☆ — bladed weapons ( swords, dagger/s ) ★★☆☆☆☆☆☆☆☆ — blunt weapons ( club/s, staff/s ) ★☆☆☆☆☆☆☆☆☆ — ranged weapons ( archery, gun/s ) ★★★★★★★★★☆ — superpowers ( level of strength/control – metas only ) ★★☆☆☆☆☆☆☆☆ — biotics / tech abilities ( computers, gadgets ) ★★★☆☆☆☆☆☆☆ — traps/setups ★★★★★★☆☆☆☆ — medic
any lasting injuries from combat? –– None.
fighting style? ( bold any that apply. ) –– commander / duelist / honorable / dishonorable / would have others do their fighting / stealthy / long-ranged / melee / technological / sorcery / superhuman abilities / has fought in a tourney / a lover of fighting / a hater of fighting / cowardly / reckless / strategic / uses underhand tricks / renowned for their skill / trained / untrained / keeps skill secret / won a battle / lost a battle / ruthless / merciful
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combat skills ( rank on scale out of 10 stars by copying & pasting ) ––
★★★★★★☆☆☆☆ — strength ★★★★★★★★☆☆ — offense ★★★★★★★☆☆☆ — defense ★★★★★★★★★☆ — speed ★★★★☆☆☆☆☆☆ — durability ★★★★★★★★☆☆ — accuracy ★★★★★★★★★★ — agility ★★★★★★★☆☆☆ — stamina ★★★★★★☆☆☆☆ — teamwork ★★★★★★★★★★ — stealth
★★★★★★★★★☆ — close combat ★★★★★★★☆☆☆ — bladed weapons ( swords, dagger/s ) ★★★★★★★★★☆ — blunt weapons ( club/s, staff/s ) ★★★★★★★★★☆ — ranged weapons ( archery, gun/s ) ★★★★★★★★☆☆ — superpowers ( level of strength/control – metas only ) ★★★★★★★☆☆☆ — biotics / tech abilities ( computers, gadgets ) ★★★★★☆☆☆☆☆ — traps/setups ★★★★☆☆☆☆☆☆ — medic
any lasting injuries from combat? –– None.
fighting style? ( bold any that apply. ) –– commander / duelist / honorable / dishonorable / would have others do their fighting / stealthy / long-ranged / melee / technological / sorcery / superhuman abilities / has fought in a tourney / a lover of fighting / a hater of fighting / cowardly / reckless / strategic / uses underhand tricks / renowned for their skill / trained / untrained / keeps skill secret / won a battle / lost a battle / ruthless / merciful
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Task 14: Archetypes
47% CAREGIVER
The Caregiver finds their reward in helping others.
archetype family: caring
other expressions: nurturer, lover, teacher, rescuer, homemaker, best friend, companion
life journey: care for others in ways they are unable to care for themselves.
unique challenge: fear of being thought of as selfish.
lesson to learn: learning to help when it’s really needed.
defining grace: compassion
challenge to self: how can I dedicate more time to myself? can I give myself the freedom to explore what makes me happy?
32% ADVOCATE
The Advocate is the one everyone wants on their side.
archetype family: advocate
other expressions: naturalist, defender, champion of a cause
life journey: to act as an agent for positive change.
unique challenge: to find causes that engage my strengths, not my personal agenda.
lesson to learn: to do what I can, even if it doesn’t feel like enough.
defining grace: hope
challenge to self: to commit fully to a cause, even if it means pledging my time, energy, and money in order to make a difference.
21% VISIONARY
The Visionary is interested in new ways of seeing solutions not yet imagined.
archetype family: visionary
other expressions: entrepreneur, innovator, pioneer, guide, dreamer
life journey: to bring the forth the future, and sense the changing impulses of society.
unique challenge: to remain committed to a new vision in order to bring it to fruition.
lesson to learn: to believe in my vision, however great or small, and my creative potential to change lives.
defining grace: courage
challenge to self: I will envision new possibilities for humanity and recognize when an idea is worth rearranging my life for.
For the most part, Claire’s results were unsurprising. The Caregiver and Advocate archetypes go hand-in-hand as a big part of who Claire is. She is always compelled to ask others what’s wrong, it’s part of her nature, and she is very dedicated to the Rebel cause, not just for her own good or her family’s good but everyone and anyone like her. It wasn’t hard to imagine her as the Visionary archetype because she trusts her instincts and tries to see the big picture.
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Task 13: Personality Types
Myers-Briggs: ENTP (The Debater)
Enneagram / Tritype:
Type 8 -- The Challenger
Type 8 with 9 wing -- The Bear
Type 478 -- The Messenger
Alignment: Chaotic Neutral
Kinsey Scale: X (Non-Sexual)
Hogwarts House: Gryffindor
Ilvermorny House: Thunderbird
Patronus: Husky
Temperament: Sanguine
Bending Type (Avatar the Last Airbender/Legend of Korra): Earthbender
Greek God Parent (Percy Jackson and the Olympians): Apollo Qualities: Harmony, order, reason, creativity, restraint, curiosity, arrogance, narcissism, observant
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Task 13: Personality Types
Myers-Briggs: ISFP (The Adventurer)
Enneagram / Tritype:
Type 9 – The Peacemaker
Type 9 with 1 wing (9w1) – The Dreamer
Tritype 469 – The Seeker
Alignment: Neutral Good
Kinsey Scale: Kinsey 3 (Bisexual)
Hogwarts House: Hufflepuff
Ilvermorny House: Horned Serpent
Patronus: Unicorn
Temperament: Melancholic
Bending Type (Avatar the Last Airbender/Legend of Korra): Non-Bender
Greek God Parent (Percy Jackson and the Olympians): Hades Qualities: Solitude, intelligence, diligence, protectiveness, honor, lawfulness, bitterness, cunning
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Task 14: Archetypes
While we know players are busy with real lives at the moment, we have come up with a fairly quick and easy task for all our players to partake in, regardless of their activity. For this task, we’d like players to discover their characters’ archetypes. That can be done using this quiz here (it takes literally a minute or two to complete). Once players have received their quiz results for their characters, screen shot them, and post them with a brief paragraph explaining whether or not the results fit the character.
While this task is NOT required for all players, we would love to see as many of you take part in this task as possible, since we always want to know more about the awesome characters in WOTNA. Players with more than one or two characters partaking in this task MUST do this task for AT LEAST TWO of their characters. Please tag all posts for this as wotna task and title them somehow as “Task 14.″
This task will be due by 11:59pm EST on Sunday, May 15th. If players have any questions about the task, please feel free to message the main!
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Task 13: Personality Types
Myers-Briggs: ENTJ – The Commander
Enneagram / Tritype:
Type 3 – The Achiever
Type 3 with a 4 Wing (3w4) – The Professional
Tritype 135 – The Technical Expert
Alignment: Lawful Neutral
Kinsey Scale: 0 (Exclusively heterosexual)
Hogwarts House: Ravenclaw
Ilvermorny House: Horned Serpent
Patronus: Buzzard
Temperament: Choleric
Bending Type (Avatar the Last Airbender/Legend of Korra): Waterbender
Greek God Parent (Percy Jackson and the Olympians): Athena
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Task 13: Personality Types
Myers-Briggs: ESTP (The Entrepreneur)
Enneagram / Tritype:
Type 8 – The Challenger
Type 8 with 7 wing (8w7) – The Maverick
Type 378 – The Mover/Shaker
Alignment: Chaotic Evil
Kinsey Scale: Kinsey 3 (Pansexual)
Hogwarts House: Slytherin
Ilvermorny House: Wampus
Patronus: Hippogriff (Rare)
Temperament: Choleric
Bending Type (Avatar the Last Airbender/Legend of Korra): Firebender
Greek God Parent (Percy Jackson and the Olympians): Ares Qualities: Rashness, violence, arrogance, passion, enthusiasm, pride, strength, stubbornness
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Task 13: Personality Types
Myers-Briggs: ISFP –The Adventurer
Enneagram/Tritype:
Type 9 – The Peacemaker
Type 9 with a 8 wing (9w8) – The Referee
Tritype 368 – The Justice Fighter
Alignment: True Neutral
Kinsey Scale: 0 (Exclusively Heterosexual)
Hogwarts House: Gryffindor
Ilvermorny House: Pukwudgie
Patronus: Dragonfly
Termperament: Phlegmatic
Bending Type (Avatar the Last Airbender/Legend of Korra): Earthbender
Greek God Parent (Percy Jackson and the Olympians): Artemis
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